Game Play of COD
In Call of Duty: Ghosts, the story is mostly told through the eyes of one single character, Logan Walker. Players assume the role of Logan for most of the game, with several other playable characters, including an astronaut specialist named Baker, and Logan’s father, Elias Walker, with an all new option to play as Riley, the first non-machine and non-human character in the series.
The multiplayer in Call of Duty: Ghosts features changes from that of previous Call of Duty games as some new mechanics have been added to it. Maps now have areas that can be altered or destroyed. There is a nuke-like kill streak reward, the KEM Strike. You can get the ODIN kill streak by either getting a certain amount of kills or you can get it by killing the top player on the other team and then completing various challenges after picking up a blue briefcase that is dropped. The sniper rifle scopes also have new “dual render technology” allowing the player to see around the outside of the scope (although blurred) when zoomed in. On October 3, a new multiplayer type was revealed, called Squads. This features a squad that you build and you can face other squads around the world. Your squad can be leveled up and will act like a true individual. “Octane”, “Prison Break”, “Tremor”, “Freight”, “Stormfront”, “Siege”, “Warhawk”, “Sovereign”, “Overlord”, “Flooded”, “Strikezone”, “Whiteout”, “Stonehaven” and “Chasm” are the maps that are in Call of Duty: Ghosts so far. The dynamic map, “Free Fall”, was a pre-order bonus. The game now features playable female soldiers.
Call of Duty: Ghosts introduces a new game type called Squads. This mode can be played either solo or with other players including friends. A squad consists of ten different customizable characters. Squads can be utilized in unique gamemodes involving AI controlled enemies and AI controlled squad mates. The gamemodes include Squad Assault, Safeguard, Safeguard Infinite, Squad vs Squad, and Wargame. All of these modes can be played while online or offline.
Squad vs Squad: Two opposing players play team deathmatch using their Squads.
Wargame: The player and five squad mates against a team of enemy bots in a mode.
Safeguard: The player and up to three other friends in a wave-based survival match similar to Survival Mode from Call of Duty: Modern Warfare 3, but with the addition of perks and scorestreaks.
Multiplayer game modes
Call of Duty: Ghosts features several staple multiplayer game modes, while introducing several new game types, including:
Search and Rescue: A take on Search & Destroy, but rather than having a single life per round, in Search & Rescue a player’s team can revive them. It combines that teamwork and communication from Kill Confirmed with the objective-based cooperation of Search & Destroy.
Gun Game: Similar to versions in previous games, the player starts with a pistol and continues to gain a new weapon for each player they kill. The match ends when a player cycles through all of the available weapons.
Cranked: In this team-based game mode, the first team to earn 100 kills wins. Once a player kills an enemy, becoming “Cranked,” the player who earned the kill has 30 seconds to earn a subsequent kill. If they do not earn a subsequent kill within 30 seconds they blow up. It does not appear that the detonation harms nearby teammates or enemies. If a player earns a subsequent kill within 30 seconds the timer resets to 30 seconds and the kill counts for two points instead of one. Once a player is “Cranked” their movement speed is increased, they throw grenades more rapidly, and they aim down sight more quickly, among other effects.
Free For All: The classic gamemode from previous installments in the franchise returns, in which players must rack up a total of 30 kills to win the game against seven other opponents or rack up to most kills in a 10-minute time limit.
Team Deathmatch: Team Deathmatch returns in Call of Duty: Ghosts: two teams, 10 minutes, 75 kill limit.
Search and Destroy: A gamemode in which one side has five minutes to plant a bomb at a choice of two sites and the other team is tasked with defending the sites, the catch of this mode is there are no respawns and the game ends once one team wins four rounds.
Domination: A gamemode where three flags are scattered throughout the map for players to take and control. Every five seconds a flag in controlled will gain a player’s team a point, if a player’s team controls two or three flags they gain two or three points. The first team to 200 points wins.
Team Tactical: A mixture of objective games involving four on four matches.
Kill Confirmed: A gamemode in which two teams battle, similar to TDM, with the catch being that when a player kills an enemy they drop a dog tag, which is worth points when collected. If a player collects a fallen teammate’s dog tag, no points are award to the enemy team; first team to 100 points wins the game.
Infected: Similar to the Modern Warfare 3 infected, one player is randomly infected at the beginning and can infect other players until either all survivors are infected or time runs out. Playlists will rotate between several different scenarios involving various loadouts. This mode allows up to 18 players on Xbox One, PlayStation 4, and PC versions and up to 12 players on the other platforms.
Blitz: This team-based game mode is similar to Capture the Flag in that the player needs to go to a portal located at the enemy’s spawn point while preventing players from the enemy team from reaching theirs. These portals are temporarily closed for 10 seconds when they are captured to prevent players from rushing.
Hunted Free For All: Players start with a pistol, two throwing knives, and a flashbang. Crates are dropped in random locations throughout the match that contains more weapons and ammo for the players to compete for. The game mode has a 25 kill limit.
Ground War: Containing a rotating playlist with Domination and Team Deathmatch, but with 12-18 players and a 100 kill limit for TDM. This mode is only available for the Xbox One, PlayStation 4, and PC versions of the game.
Drop Zone: Teams take turns capturing drop zones for points.